
2
Map ColorBrightness Variation 
Color 
Creates
a fractal color distribution. 

2
Color Map Opacity Blender 
Color 
Overlays
one color map onto another using color map's internal opacity
filters. 

Advanced
Sphere Zone 
Dynamics 
Uses
a sphere to control a numeric volume. 

Advanced
Texture Controller 
Texture
Map 
Matches
texture coordinates and scale with a dependent object size and
position vectors. Also scales and moves textures within the
“sectional grid lock ( a.k.a. Scene grid )” and
sequence numbers. 

Advanced
Zero Edges 
Filter 
Customizable
area subtraction for procedural terrains. Very effective for
creating islands, mountains, canyons, erosion, and more. 

[
Archived_dynamics ] 
Dynamics 
Container
for archived dynamics nodes. 

Terrain
Size Linker 
Dynamics 
Archive
Notes: Vue scales are now correct when sent through graphs. 

Terrain
Previewer – Camera Controller 
Dynamics 
Archive
Notes: Replaced by "Scene Grid – Camera Batch Render" 

Object
Plane – Texture Controller 
Dynamics 
Archive
Notes: Plane scale is now equal to other objects when send
through graphs and functions. 

[
Archived_input ] 
Input 
Container
for archived input nodes. 

NGCC 
Input 
Archive
Notes: Numeric information has been sent correctly through graphs
since Vue version 8. 

NGOC
 SR 
Input 
Archive
Notes: Numeric information has been sent correctly through graphs
since Vue version 8. 

Camera
Projection 
Input 
Archive
Notes: Not compatible with openGL textures. Replaced by Vue's
native camera projection. 

Aspect
Ratio 
Math
 Conversion 
Calculates
ratio from width and height. 

Brightness
to color 
Math
 Conversion 
Converts
numeric information into grayscale colors. Allows the 2 and 3
color input nodes to generate or mix numeric information. 

[
] Camera Controller Dependent 
Input 
Dependent
node for the Camera Master Controller. Outputs are, Focal
Length, Aspect Ratio, and Focus Distance. 

Camera
Master Controller 
Output 
Universal
camera and texture projection controller. 

Camera
Orbiter 
Dynamics 
Turns
any camera into an orbital camera. 

[
Camera Orbiter – Dependents ] 
Input 
Container
for camera orbiter dependent nodes. 

[
] CO  Reverse Controller 
Input 
Controls
camera orbiter settings with the size output of a controller
sphere. 

[
] CO  Reverse Dependent 
Input 
Constrains
the size of a sphere to the settings in the CO – Reverse
Controller. 

Color
Darken 
Color
Correction 
Darkens
and desaturates color. 

Color
Map Improved 
Color 
Color
map with a builtin grayscale output. 

Color
Map Reversal 
Color 
Reverses
the direction of a color map, with additional adjustments. 

Color
Map Switcher 
Color 
Controls
ratio of 2 color maps with an internal blender. 

Color
Mixer 
Color
Correction 
Mixes
colors relative to each color input's output range. 

Color
Mixer + Shifter 
Color
Correction 
Combiner
Color Shifter and Color Mixer nodes, with internal blending
controls. 

Color
Shifter 
Color
Correction 
Shifts
Hue and Saturation values using a fractal input, overall shift
produces realistic color shifts. 

[
Composers ] 
Math
 Vector Operation 
Container
for all composer operators 

Composer
2 
Math
 Vector Operation 
Turns
two numbers into a texture coordinate, using extractable
connections rather than inputs. 

Composer
2  Add Number 
Math
 Vector Operation 
Adds
two number inputs and two extractable inputs together to create a
texture coordinate. 

Composer
3 
Math
 Vector Operation 
Turns
three numbers into a vector, using extractable connections rather
than inputs. Uses XYZ naming system. 

Composer
3  Add Number 
Math
 Vector Operation 
Adds
three number inputs and three extractable inputs together to
create a vector. 

Composer
3x3 
Math
 Vector Operation 
Turns
9 number inputs into 3 vector outputs, using extractable numbers
as inputs. Uses XYZ naming system for Position, Orientation, and
Size. 

Composer
3x3 ni 
Math
 Vector Operation 
Turns
9 number inputs into 3 vector outputs, using extractable numbers
as inputs.
Uses the native numeric naming system.


Composer
3x3 Simple 
Math
 Vector Operation 
Turns
9 number inputs into 3 vector outputs.
Uses a generic naming
system.


[
] Conversion Dependent 
Input 
Links
any function with length unit correction to the master control
(Length to Vector). 

Cross
Multiply = a 
Math 
Fraction
comparison a/b = c/d. Solves for a. 

Cross
Multiply = b 
Math 
Fraction
comparison a/b = c/d. Solves for b. 

Cross
Multiply = b c 
Math 
Fraction
comparison a/b = c/d. Solves for b and c. 

[
Decomposers ] 
Math
 Vector Operation 
Container
for all Decomposer operators 

Decomposer
2  Add Number 
Math
 Vector Operation 
Adds
two extractable number inputs to a texture coordinate, and
converts the output to, two number outputs. 

Decomposer
3  Add Number 
Math
 Vector Operation 
Adds
three extractable number inputs to a vector, and converts the
output to, three number outputs. 

Decomposer
3x3 
Math
 Vector Operation 
Converts
3 Vectors into 9 number outputs. Uses XYZ naming system for
Position, Orientation, and Size. 

Decomposer
3x3 ni 
Math
 Vector Operation 
Converts
3 Vectors into 9 number outputs. Uses the native numeric naming
system. 

Decomposer
3x3 Simple 
Math
 Vector Operation 
Converts
3 Vectors into 9 number outputs. Uses a generic naming system. 

Deforestation 
Combiner 
Varied
boolean removal of leaf materials on ecosystems, includes
variation scale adjustment and additional options. Connects
between the transparency map texture and output. 

Distance
= Size 
Dynamics 
Calculates
the distance between two object pivots, and uses the output to
control size. 

Distance
Controller 
Dynamics 
Adds
customization to "distance to ..." inputs. Default
distance is to the camera but can be customized. 

Divide
Vector 
Math
 Vector Operation 
Divides
a vector by an internal or connected number or vector. 

Dual
 Axis Constraint 
Dynamics 
Connects
to two vector inputs and outputs one vector with the ability to
choose which input controls x, y, or z. 

Dynamic
Range Controller 
Dynamics 
Dynamically
controls any number in a function or graph, using an object with
range/distance influence controls. 

Easy
Color Changer 
Color
Correction 
An
advanced color correction tool. 

Eco
Grow 
Dynamics 
Altitude
dependent dynamic population growth, controlled by the positions
of two external dependents. 

Eco
Instance Tilt 
Filter
 Environment Sensitive 
Tilts
ecosystem instances toward the desired axis. 

Eco
Material Variance 
Combiner 
Allows
boolean switching between ecosystem instances, can connect to
three possible selections per material channel. Variation
controls included. (Color Inputs) 

[
] Eco Material Variance  dependent 
Combiner 
Connects
to a primary Eco Material Variance node and controls three
separate inputs using variables from the host. This node allows
additional channels to be connected. 

Eco
Material Variance_numeric 
Combiner 
Allows
boolean switching between ecosystem instances, can connect to
three possible selections per material channel. Variation
controls included. (Numeric Inputs) 

[
] Eco Material Variance_numeric dependent 
Combiner 
Connects
to a primary Eco Material Variance node and controls three
separate inputs using variables from the host. This node allows
additional channels to be connected. 

Equalize 
Filter 
Filter
for quickly balancing numeric information. 

Focal
Length (mm) 
Math
 Conversion 
Divides
a number input by two, producing an accurate focal length amount
in mm. 

Fractal
 Terrain Mixer 
Combiner 
Outputs
5 blend variations from two inputs, noises or fractals. 

Function
Preview Scalar 
Input 
Changes
the scales of node previews in the function editor. 

Gradient
Threshold 
Filter 
A
fractal or noise (number input) filter. 

HLS
Shift Intensity Ranged 
Color
Correction 
HLS
correction with a built in slider sensitivity control. 

HLS
Shift Super Intensity 
Color
Correction 
HLS
correction with 2 built in slider sensitivity control. 

Image
Channel Creator 
Texture
Map 
Produces
material channel outputs from a texture map. 

Image
Offset by Pixel 
Math
 Conversion 
Converts
the image offset values of texture maps to a per pixel amount. 

Improved
Distance Constraint 
Dynamics 
Allows
you to turn on/off the distance constraint on the individual
axises. 

Instance
Seed 
Math
 Randomness 
Generates
unique vector offset and origin coordinates for nearly every
ecosystem instance. 

Internal
Unit Vector Correction 
Math
 Conversion 
Converts
entered length unit amounts, into vector output amounts, based on
the scene's internal unit. 

Leaf
Color Randomizer 
Color 
Adds
color variation to leaf textures, designed to stay close to
realistic color tones. 

Length
to Vector 
Math
 Conversion 
Converts
entered length unit amounts, into vector output amounts, based on
the scene's internal unit. With the ability to use it as a master
control for other objects. 

Master
Switch 
Output 
Controls
any Off/On Slider. Can be used as Master or Dependent. 

Master
Switch  3 
Output 
Controls
any 3 Off/On Slider. Can be used as Master or Dependent. 

Matte
Painter 
Texture
Map 
Texture
map with integrated camera projection. 

Matte
Painter  2 Layer 
Texture
Map 
Foreground
and Background Texture Map setup with layer alphas, and Master
Camera Controller inputs. 

[
] Mixer Dependent 
Input 
Dependent
node for the fractal terrain mixer. 

MultiCondition 
Constant 
Activates
boolean switches when defined required inputs are met or equal to
the condition. Huge time saver for complex dynamics and node
controls. 

[
] NGOS  Receiver 
Input 
Receives
vector information from NGOS – Sender and converts the data
back into numeric data. 

NGOS
 Sender 
Output 
Sends
numeric outputs as vector outputs to the NGOS  receiver in other
graphs. 

Normal
Map Direction 
Texture
Map 
Control
normal map directions for compatibility with Vue. 

Numeric
Turbulence 
Math
 Conversion 
Converts
fractals into turbulence nodes, with per axis multipliers. 

Object
Grid Controller 
Dynamics 
Controls
position and size of objects relative to dependents sectional grid
and sequence numbers. 

Object
Texture Controller  Auto 
Texture
Map 
Matches
textures sizes and positions to any object in the scene. Texture
map node is incorporated. 

Offset
Split Vector Number 
Math
 Vector Operation 
Uses
three extractable numbers to offset a vector. 

Offset
Split Vector Number  add 
Math
 Vector Operation 
Uses
three extractable numbers to add to a vector. 

On
 Off 
Combiner 
Activation
switch for two inputs. Uses input 0 when off, and input 1 when on
checkbox is ticked. 

Parametric
Texture Grid 
Texture
Map 
Sectional
grid lock and sequence batching for parametric materials. 

Pixel
Ratio = Scale 
Math
 Conversion 
Uses
width and height data to correct texture scale when not
proportionate. 

PreColor
& Bump Controller 
Filter 
Adjustments
for numeric links prior to controlling color generators, like
color maps. Also controls bump outputs with customizable
controls. 

PreColor
Controller 
Filter 
Adjustments
for numeric links prior to controlling color generators, like
color maps. 

Random
Offset 
Constant 
Generates
a random vector for use an an offset. 

[
] Range Controller  Dependent 
Input 
Connects
graphs to the Dynamic Range Controller. 

[
re(de)composers ] 
Math
 Vector Operation 
Container
for all re(de)composer operators. 

re(de)composer
2 
Math
 Vector Operation 
Combined
Composer 2 and Decomposer 2. Each node runs separately. 

re(de)composer
2  3 
Math
 Vector Operation 
Combined
Composer 2 and 3, with Decomposer 2 and 3. And all in one node.
Each node runs separately. 

re(de)composer
3 
Math
 Vector Operation 
Combined
Composer 3 and Decomposer 3. Each node runs separately. 

re(de)composer
3x3 
Math
 Vector Operation 
Three
re(de)composers in one. 

Scene
Color Controller 
Output 
Master
control node of several definable colors. 

Scene
Grid  Camera Batch Render 
Dynamics 
Breaks
down scenes into an automated render by grid sequence. Locks top
camera to each grid square, and uses an incredibly small focal
amount to remove perspective. 

Setups
+ Helpers 
Combiner 
Container
for several helpful metanode setups. 

Simple
Image Mapper 
Texture
Map 
Setup
of 4 linked texture maps, useful for texture linked Color, Bump,
Highlight, and Alpha image maps. 

[
Single Axis Constraints ] 
Dynamics 
Container
for single axis dynamic constraints. 

(
x [Y] z ) 
Dynamics 
Axis
constraint. Two vector inputs to control one output. 

(
x y ) [Z] 
Dynamics 
Axis
constraint. Two vector inputs to control one output. 

[X]
( y z ) 
Dynamics 
Axis
constraint. Two vector inputs to control one output. 

Size
= position snap 
Dynamics 
Snaps
an object's position to a grid created by an object's size. Snap
step amount per axis is definable. 

Slider
Sensitivity 
Filter 
Creates
a custom range slider with sensitivity controls. For the tweaking
and fine tuning of fractals and color generators. 

Slope
Distortion 
Filter
 Environment Sensitive 
Distort
slope ranges with a numeric input, with the ability to define how
many degrees of the top and bottom are distorted. 

Slope
Distortion  Advanced 
Filter
 Environment Sensitive 
Adds
several advanced controls to the slope distortion node. 

Slope
Shader Map 
Filter
 Environment Sensitive 
Material
shading controller influenced by slope. 

Smooth
Sparse Cracks 
Noise 
Sparse
Cracks noise node that doesn't tear. 

Smooth
Threshold 
Filter 
An
advanced smooth threshold filter. 

[
Terrain Filters ] 
Filter 
Container
for assorted terrain filters. 

Mixed
Elevation 1 
Filter 
A
fractal or noise (number input) filter. 

Mixed
Elevation 2 
Filter 
A
fractal or noise (number input) filter. 

Plateau
 Middle 
Filter 
A
fractal or noise (number input) filter. 

Plateau
 Ridged 
Filter 
A
fractal or noise (number input) filter. 

Plateau
 Rough 
Filter 
A
fractal or noise (number input) filter. 

Rivers
1 
Filter 
A
fractal or noise (number input) filter. 

Rivers
2 
Filter 
A
fractal or noise (number input) filter. 

Rivers
3 
Filter 
A
fractal or noise (number input) filter. 

Sine
Variation 1 
Filter 
A
fractal or noise (number input) filter. 

Sine
Variation 2 
Filter 
A
fractal or noise (number input) filter 

Sine
Variation 3 
Filter 
A
fractal or noise (number input) filter. 

Texture
Map  Outside Clip 
Texture
Map 
Adds
the ability to cut out a texture map size in the alpha channel. 

Time
Cycle 
Input 
Animation
looper and repeater for the time input, with distance controls,
time splines, loop limiter, and exit splines. 

[
] Time Cycle  dependent 
Input 
Retrieves
data from Time Cycle outputs for use in additional functions and
graphs. 

TimeMorpher 
Input 
Advanced
function animation controller with looping options and time
splines. Delays and time information are passed to additional
Time Morphs for complex animations. Outputs blender ratio. 

TimeMorpher
 Auto 
Combiner 
Includes
starting and end points for quick setups of Time Morpher  morph
chains. Controls Color, Numbers, and Vectors. 

[
TimeMorpher  Auto – additional ] 
Combiner 
Container
for specialized Time Morpher Nodes 

TimeMorpher
– Auto Color 
Combiner 
Morpher
setup for color animation . 

TimeMorpher
– Auto Numeric 
Combiner 
Morpher
setup for numeric animation. 

TimeMorpher
– Auto Vector 
Combiner 
Morpher
setup for vector animation. 

TimeMorpher
– Auto Texture 
Combiner 
Morpher
setup for texture vector animation. 

[
TimeMorpher  Auto  Morph Chains ] 
Combiner 
Container
for included morph chain setups. 

Top
n Bottom 
Combiner 
Creates
double sided leaves within a single material layer, and preserves
openGL leaf preview. 

Turbulent
Color Variation 
Color 
Color
variance generator with built in turbulence controls. 

[
Vector Division ] 
Math
 Vector Operation 
Container
for the individual Divide Vector nodes. 

Divide
Vector  by Number 
Math
 Vector Operation 
Divides
a vector by an internal or connected number. 

Divide
Vector  by Vector 
Math
 Vector Operation 
Divides
a vector by an internal or connected vector. 

[
Vector Locks ] 
Dynamics 
Container
for vector locking nodes. 

Vector
Lock 
Dynamics 
Allows
the locking or opening of vector axises. Useful to avoid unwanted
transformations. 

Vector
Lock  3x3 
Dynamics 
Allows
the locking or opening of 3 vectors. Designed for Position,
Orientation, and Size. Useful to avoid unwanted transformations. 

3
x 3 Vector Lock 
Dynamics 
3
Vector locks and activation switches, 

[
Vector Splitters ] 
Math
 Vector Operation 
Container
for split vector operations. 

Split
Vector from Input 
Math
 Vector Operation 
Splits
a vector input into three vector outputs, creates 2 null vectors
per output. 

Split
Vector In Out 
Math
 Vector Operation 
Combined
“Split Vector from Input “ and “Split Vector to
Output,” operating independently. 

Split
Vector In Out (Passthrough) 
Math
 Vector Operation 
Combined
“Split Vector from Input “ and “Split Vector to
Output,” adding to each set of vectors. 

Split
Vector to Output 
Math
 Vector Operation 
Combines
3 vector inputs into one vector output. Using x,y,z  one axis
from each input to create the output. 

Vector
to Brightness 
Math
 Conversion 
Converts
a vector input to a number (brightness) output. 

Vector
Random 
Constant 
Generates
a random vector. 

Zero
Edge Function 
Filter 
Adds
zeroed edges within terrain functions. 

[
] Zone Dependent 
Input 
Controls
the dependency output of Advanced Sphere Zone. 