snowFlaKe v3 MetaNode Index
New tools added in v3.0 Updated tools
  MetaNode Node Group Short Description
  2 Map Color-Brightness Variation Color Creates a fractal color distribution.
2 Color Map Opacity Blender Color Overlays one color map onto another using color map's internal opacity filters.
Advanced Sphere Zone Dynamics Uses a sphere to control a numeric volume.
Advanced Texture Controller Texture Map Matches texture coordinates and scale with a dependent object size and position vectors. Also scales and moves textures within the “sectional grid lock ( a.k.a. Scene grid )” and sequence numbers.
Advanced Zero Edges Filter Customizable area subtraction for procedural terrains. Very effective for creating islands, mountains, canyons, erosion, and more.
  [ Archived_dynamics ] Dynamics Container for archived dynamics nodes.
      Terrain Size Linker Dynamics Archive Notes: Vue scales are now correct when sent through graphs.
      Terrain Previewer – Camera Controller Dynamics Archive Notes: Replaced by "Scene Grid – Camera Batch Render"
      Object Plane – Texture Controller Dynamics Archive Notes: Plane scale is now equal to other objects when send through graphs and functions.
  [ Archived_input ] Input Container for archived input nodes.
      NGCC Input Archive Notes: Numeric information has been sent correctly through graphs since Vue version 8.
      NGOC - SR Input Archive Notes: Numeric information has been sent correctly through graphs since Vue version 8.
      Camera Projection Input Archive Notes: Not compatible with openGL textures. Replaced by Vue's native camera projection.
  Aspect Ratio Math | Conversion Calculates ratio from width and height.
Brightness to color Math | Conversion Converts numeric information into gray-scale colors. Allows the 2 and 3 color input nodes to generate or mix numeric information.
  [ ] Camera Controller Dependent Input Dependent node for the Camera Master Controller. Outputs are, Focal Length, Aspect Ratio, and Focus Distance.
  Camera Master Controller Output Universal camera and texture projection controller.
Camera Orbiter Dynamics Turns any camera into an orbital camera.
  [ Camera Orbiter – Dependents ] Input Container for camera orbiter dependent nodes.
      [ ] CO - Reverse Controller Input Controls camera orbiter settings with the size output of a controller sphere.
      [ ] CO - Reverse Dependent Input Constrains the size of a sphere to the settings in the CO – Reverse Controller.
  Color Darken Color Correction Darkens and desaturates color.
Color Map Improved Color Color map with a built-in grayscale output.
  Color Map Reversal Color Reverses the direction of a color map, with additional adjustments.
  Color Map Switcher Color Controls ratio of 2 color maps with an internal blender.
Color Mixer Color Correction Mixes colors relative to each color input's output range.
Color Mixer + Shifter Color Correction Combiner Color Shifter and Color Mixer nodes, with internal blending controls.
Color Shifter Color Correction Shifts Hue and Saturation values using a fractal input, overall shift produces realistic color shifts.
  [ Composers ] Math | Vector Operation Container for all composer operators
      Composer 2 Math | Vector Operation Turns two numbers into a texture coordinate, using extractable connections rather than inputs.
      Composer 2 - Add Number Math | Vector Operation Adds two number inputs and two extractable inputs together to create a texture coordinate.
      Composer 3 Math | Vector Operation Turns three numbers into a vector, using extractable connections rather than inputs. Uses XYZ naming system.
      Composer 3 - Add Number Math | Vector Operation Adds three number inputs and three extractable inputs together to create a vector.
      Composer 3x3 Math | Vector Operation Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs. Uses XYZ naming system for Position, Orientation, and Size.
      Composer 3x3 ni Math | Vector Operation Turns 9 number inputs into 3 vector outputs, using extractable numbers as inputs.
Uses the native numeric naming system.
      Composer 3x3 Simple Math | Vector Operation Turns 9 number inputs into 3 vector outputs.
Uses a generic naming system.
  [ ] Conversion Dependent Input Links any function with length unit correction to the master control (Length to Vector).
  Cross Multiply = a Math Fraction comparison a/b = c/d. Solves for a.
  Cross Multiply = b Math Fraction comparison a/b = c/d. Solves for b.
  Cross Multiply = b c Math Fraction comparison a/b = c/d. Solves for b and c.
  [ Decomposers ] Math | Vector Operation Container for all Decomposer operators
      Decomposer 2 - Add Number Math | Vector Operation Adds two extractable number inputs to a texture coordinate, and converts the output to, two number outputs.
      Decomposer 3 - Add Number Math | Vector Operation Adds three extractable number inputs to a vector, and converts the output to, three number outputs.
      Decomposer 3x3 Math | Vector Operation Converts 3 Vectors into 9 number outputs. Uses XYZ naming system for Position, Orientation, and Size.
      Decomposer 3x3 ni Math | Vector Operation Converts 3 Vectors into 9 number outputs. Uses the native numeric naming system.
      Decomposer 3x3 Simple Math | Vector Operation Converts 3 Vectors into 9 number outputs. Uses a generic naming system.
Deforestation Combiner Varied boolean removal of leaf materials on ecosystems, includes variation scale adjustment and additional options. Connects between the transparency map texture and output.
  Distance = Size Dynamics Calculates the distance between two object pivots, and uses the output to control size.
  Distance Controller Dynamics Adds customization to "distance to ..." inputs. Default distance is to the camera but can be customized.
  Divide Vector Math | Vector Operation Divides a vector by an internal or connected number or vector.
  Dual - Axis Constraint Dynamics Connects to two vector inputs and outputs one vector with the ability to choose which input controls x, y, or z.
  Dynamic Range Controller Dynamics Dynamically controls any number in a function or graph, using an object with range/distance influence controls.
  Easy Color Changer Color Correction An advanced color correction tool.
Eco Grow Dynamics Altitude dependent dynamic population growth, controlled by the positions of two external dependents.
Eco Instance Tilt Filter | Environment Sensitive Tilts ecosystem instances toward the desired axis.
Eco Material Variance Combiner Allows boolean switching between ecosystem instances, can connect to three possible selections per material channel. Variation controls included. (Color Inputs)
[ ] Eco Material Variance - dependent Combiner Connects to a primary Eco Material Variance node and controls three separate inputs using variables from the host. This node allows additional channels to be connected.
Eco Material Variance_numeric Combiner Allows boolean switching between ecosystem instances, can connect to three possible selections per material channel. Variation controls included. (Numeric Inputs)
[ ] Eco Material Variance_numeric dependent Combiner Connects to a primary Eco Material Variance node and controls three separate inputs using variables from the host. This node allows additional channels to be connected.
Equalize Filter Filter for quickly balancing numeric information.
  Focal Length (mm) Math | Conversion Divides a number input by two, producing an accurate focal length amount in mm.
  Fractal - Terrain Mixer Combiner Outputs 5 blend variations from two inputs, noises or fractals.
  Function Preview Scalar Input Changes the scales of node previews in the function editor.
  Gradient Threshold Filter A fractal or noise (number input) filter.
  HLS Shift Intensity Ranged Color Correction HLS correction with a built in slider sensitivity control.
  HLS Shift Super Intensity Color Correction HLS correction with 2 built in slider sensitivity control.
  Image Channel Creator Texture Map Produces material channel outputs from a texture map.
Image Offset by Pixel Math | Conversion Converts the image offset values of texture maps to a per pixel amount.
  Improved Distance Constraint Dynamics Allows you to turn on/off the distance constraint on the individual axises.
Instance Seed Math | Randomness Generates unique vector offset and origin coordinates for nearly every ecosystem instance.
  Internal Unit Vector Correction Math | Conversion Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit.
  Leaf Color Randomizer Color Adds color variation to leaf textures, designed to stay close to realistic color tones.
  Length to Vector Math | Conversion Converts entered length unit amounts, into vector output amounts, based on the scene's internal unit. With the ability to use it as a master control for other objects.
  Master Switch Output Controls any Off/On Slider. Can be used as Master or Dependent.
  Master Switch - 3 Output Controls any 3 Off/On Slider. Can be used as Master or Dependent.
  Matte Painter Texture Map Texture map with integrated camera projection.
  Matte Painter - 2 Layer Texture Map Foreground and Background Texture Map setup with layer alphas, and Master Camera Controller inputs.
  [ ] Mixer Dependent Input Dependent node for the fractal terrain mixer.
Multi-Condition Constant Activates boolean switches when defined required inputs are met or equal to the condition. Huge time saver for complex dynamics and node controls.
  [ ] NGOS - Receiver Input Receives vector information from NGOS – Sender and converts the data back into numeric data.
  NGOS - Sender Output Sends numeric outputs as vector outputs to the NGOS - receiver in other graphs.
  Normal Map Direction Texture Map Control normal map directions for compatibility with Vue.
Numeric Turbulence Math | Conversion Converts fractals into turbulence nodes, with per axis multipliers.
Object Grid Controller Dynamics Controls position and size of objects relative to dependents sectional grid and sequence numbers.
Object Texture Controller - Auto Texture Map Matches textures sizes and positions to any object in the scene. Texture map node is incorporated.
  Offset Split Vector Number Math | Vector Operation Uses three extractable numbers to offset a vector.
  Offset Split Vector Number - add Math | Vector Operation Uses three extractable numbers to add to a vector.
  On - Off Combiner Activation switch for two inputs. Uses input 0 when off, and input 1 when on check-box is ticked.
Parametric Texture Grid Texture Map Sectional grid lock and sequence batching for parametric materials.
  Pixel Ratio = Scale Math | Conversion Uses width and height data to correct texture scale when not proportionate.
Pre-Color & Bump Controller Filter Adjustments for numeric links prior to controlling color generators, like color maps. Also controls bump outputs with customizable controls.
Pre-Color Controller Filter Adjustments for numeric links prior to controlling color generators, like color maps.
  Random Offset Constant Generates a random vector for use an an offset.
  [ ] Range Controller - Dependent Input Connects graphs to the Dynamic Range Controller.
  [ re(de)composers ] Math | Vector Operation Container for all re(de)composer operators.
      re(de)composer 2 Math | Vector Operation Combined Composer 2 and Decomposer 2. Each node runs separately.
      re(de)composer 2 - 3 Math | Vector Operation Combined Composer 2 and 3, with Decomposer 2 and 3. And all in one node. Each node runs separately.
      re(de)composer 3 Math | Vector Operation Combined Composer 3 and Decomposer 3. Each node runs separately.
      re(de)composer 3x3 Math | Vector Operation Three re(de)composers in one.
  Scene Color Controller Output Master control node of several definable colors.
Scene Grid - Camera Batch Render Dynamics Breaks down scenes into an automated render by grid sequence. Locks top camera to each grid square, and uses an incredibly small focal amount to remove perspective.
  Setups + Helpers Combiner Container for several helpful metanode setups.
  Simple Image Mapper Texture Map Setup of 4 linked texture maps, useful for texture linked Color, Bump, Highlight, and Alpha image maps.
  [ Single Axis Constraints ] Dynamics Container for single axis dynamic constraints.
      ( x [Y] z ) Dynamics Axis constraint. Two vector inputs to control one output.
      ( x y ) [Z] Dynamics Axis constraint. Two vector inputs to control one output.
      [X] ( y z ) Dynamics Axis constraint. Two vector inputs to control one output.
Size = position snap Dynamics Snaps an object's position to a grid created by an object's size. Snap step amount per axis is definable.
  Slider Sensitivity Filter Creates a custom range slider with sensitivity controls. For the tweaking and fine tuning of fractals and color generators.
Slope Distortion Filter | Environment Sensitive Distort slope ranges with a numeric input, with the ability to define how many degrees of the top and bottom are distorted.
Slope Distortion - Advanced Filter | Environment Sensitive Adds several advanced controls to the slope distortion node.
Slope Shader Map Filter | Environment Sensitive Material shading controller influenced by slope.
Smooth Sparse Cracks Noise Sparse Cracks noise node that doesn't tear.
Smooth Threshold Filter An advanced smooth threshold filter.
  [ Terrain Filters ] Filter Container for assorted terrain filters.
       Mixed Elevation 1 Filter A fractal or noise (number input) filter.
      Mixed Elevation 2 Filter A fractal or noise (number input) filter.
      Plateau - Middle Filter A fractal or noise (number input) filter.
      Plateau - Ridged Filter A fractal or noise (number input) filter.
      Plateau - Rough Filter A fractal or noise (number input) filter.
      Rivers 1 Filter A fractal or noise (number input) filter.
      Rivers 2 Filter A fractal or noise (number input) filter.
      Rivers 3 Filter A fractal or noise (number input) filter.
      Sine Variation 1 Filter A fractal or noise (number input) filter.
      Sine Variation 2 Filter A fractal or noise (number input) filter
      Sine Variation 3 Filter A fractal or noise (number input) filter.
  Texture Map - Outside Clip Texture Map Adds the ability to cut out a texture map size in the alpha channel.
Time Cycle Input Animation looper and repeater for the time input, with distance controls, time splines, loop limiter, and exit splines.
[ ] Time Cycle - dependent Input Retrieves data from Time Cycle outputs for use in additional functions and graphs.
TimeMorpher Input Advanced function animation controller with looping options and time splines. Delays and time information are passed to additional Time Morphs for complex animations. Outputs blender ratio.
TimeMorpher - Auto Combiner Includes starting and end points for quick setups of Time Morpher - morph chains. Controls Color, Numbers, and Vectors.
[ TimeMorpher - Auto – additional ] Combiner Container for specialized Time Morpher Nodes
    TimeMorpher – Auto Color Combiner Morpher setup for color animation .
    TimeMorpher – Auto Numeric Combiner Morpher setup for numeric animation.
    TimeMorpher – Auto Vector Combiner Morpher setup for vector animation.
    TimeMorpher – Auto Texture Combiner Morpher setup for texture vector animation.
[ TimeMorpher - Auto - Morph Chains ] Combiner Container for included morph chain setups.
  Top n Bottom Combiner Creates double sided leaves within a single material layer, and preserves openGL leaf preview.
  Turbulent Color Variation Color Color variance generator with built in turbulence controls.
  [ Vector Division ] Math | Vector Operation Container for the individual Divide Vector nodes.
      Divide Vector - by Number Math | Vector Operation Divides a vector by an internal or connected number.
      Divide Vector - by Vector Math | Vector Operation Divides a vector by an internal or connected vector.
  [ Vector Locks ] Dynamics Container for vector locking nodes.
      Vector Lock Dynamics Allows the locking or opening of vector axises. Useful to avoid unwanted transformations.
      Vector Lock - 3x3 Dynamics Allows the locking or opening of 3 vectors. Designed for Position, Orientation, and Size. Useful to avoid unwanted transformations.
      3 x 3 Vector Lock Dynamics 3 Vector locks and activation switches,
  [ Vector Splitters ] Math | Vector Operation Container for split vector operations.
      Split Vector from Input Math | Vector Operation Splits a vector input into three vector outputs, creates 2 null vectors per output.
      Split Vector In Out Math | Vector Operation Combined “Split Vector from Input “ and “Split Vector to Output,” operating independently.
      Split Vector In Out (Pass-through) Math | Vector Operation Combined “Split Vector from Input “ and “Split Vector to Output,” adding to each set of vectors.
      Split Vector to Output Math | Vector Operation Combines 3 vector inputs into one vector output. Using x,y,z - one axis from each input to create the output.
  Vector to Brightness Math | Conversion Converts a vector input to a number (brightness) output.
  Vector Random Constant Generates a random vector.
Zero Edge Function Filter Adds zeroed edges within terrain functions.
[ ] Zone Dependent Input Controls the dependency output of Advanced Sphere Zone.